Feature

class Feature : GeneratedMessageLite<MessageType, BuilderType> , VectorTile.Tile.FeatureOrBuilder
Features are described in section 4.2 of the specification
Protobuf type vector_tile.Tile.Feature

Types

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class Builder : GeneratedMessageLite.Builder<MessageType, BuilderType> , VectorTile.Tile.FeatureOrBuilder
Features are described in section 4.2 of the specification
Protobuf type vector_tile.Tile.Feature

Properties

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Functions

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open fun equals(other: Any): Boolean
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fun getDefaultInstanceForType(): MessageType
abstract fun getDefaultInstanceForType(): MessageLite
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open fun getGeometry(index: Int): Int
Contains a stream of commands and parameters (vertices).
A detailed description on geometry encoding is located in 
section 4.3 of the specification.
repeated uint32 geometry = 4 [packed = true];
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open fun getGeometryCount(): Int
Contains a stream of commands and parameters (vertices).
A detailed description on geometry encoding is located in 
section 4.3 of the specification.
repeated uint32 geometry = 4 [packed = true];
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Contains a stream of commands and parameters (vertices).
A detailed description on geometry encoding is located in 
section 4.3 of the specification.
repeated uint32 geometry = 4 [packed = true];
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open fun getId(): Long
optional uint64 id = 1 [default = 0];
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fun getParserForType(): Parser<MessageType>
abstract fun getParserForType(): Parser<out MessageLite>
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open fun getTags(index: Int): Int
Tags of this feature are encoded as repeated pairs of
integers.
A detailed description of tags is located in sections
4.2 and 4.4 of the specification
repeated uint32 tags = 2 [packed = true];
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open fun getTagsCount(): Int
Tags of this feature are encoded as repeated pairs of
integers.
A detailed description of tags is located in sections
4.2 and 4.4 of the specification
repeated uint32 tags = 2 [packed = true];
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open fun getTagsList(): List<Integer>
Tags of this feature are encoded as repeated pairs of
integers.
A detailed description of tags is located in sections
4.2 and 4.4 of the specification
repeated uint32 tags = 2 [packed = true];
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The type of geometry stored in this feature.
optional .vector_tile.Tile.GeomType type = 3 [default = UNKNOWN];
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open fun hashCode(): Int
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open fun hasId(): Boolean
optional uint64 id = 1 [default = 0];
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open fun hasType(): Boolean
The type of geometry stored in this feature.
optional .vector_tile.Tile.GeomType type = 3 [default = UNKNOWN];
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fun newBuilderForType(): BuilderType
abstract fun newBuilderForType(): MessageLite.Builder
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open fun <ContainingType : MessageLite?, Type> newRepeatedGeneratedExtension(containingTypeDefaultInstance: ContainingType, messageDefaultInstance: MessageLite, enumTypeMap: Internal.EnumLiteMap<out Any>, number: Int, type: WireFormat.FieldType, isPacked: Boolean, singularType: Class): GeneratedMessageLite.GeneratedExtension<ContainingType, Type>
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open fun <ContainingType : MessageLite?, Type> newSingularGeneratedExtension(containingTypeDefaultInstance: ContainingType, defaultValue: Type, messageDefaultInstance: MessageLite, enumTypeMap: Internal.EnumLiteMap<out Any>, number: Int, type: WireFormat.FieldType, singularType: Class): GeneratedMessageLite.GeneratedExtension<ContainingType, Type>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): VectorTile.Tile.Feature
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open fun parseFrom(data: ByteString): VectorTile.Tile.Feature
open fun parseFrom(input: CodedInputStream): VectorTile.Tile.Feature
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): VectorTile.Tile.Feature
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): VectorTile.Tile.Feature
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): VectorTile.Tile.Feature
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): VectorTile.Tile.Feature
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): VectorTile.Tile.Feature
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open fun parser(): Parser<VectorTile.Tile.Feature>
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fun toBuilder(): BuilderType
abstract fun toBuilder(): MessageLite.Builder
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun toString(): String
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)